//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(656, "NodeKeyingScreenData")] public struct NodeKeyingScreenData { [DNAFieldAttribute(0, "char", "tracking_object[64]", "System.Char[]", 64, false)] public char[] tracking_object = new System.Char[64]; [DNAFieldAttribute(1, "float", "smoothness", "float", 4, false)] public float smoothness; public NodeKeyingScreenData() { this.tracking_object = default; this.smoothness = default; } public NodeKeyingScreenData(char[] tracking_object, float smoothness) { this.tracking_object = tracking_object; this.smoothness = smoothness; } } }