//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(665, "NodeShaderVertexColor")] public struct NodeShaderVertexColor { [DNAFieldAttribute(0, "char", "layer_name[64]", "System.Char[]", 64, false)] public char[] layer_name = new System.Char[64]; public NodeShaderVertexColor() { this.layer_name = default; } public NodeShaderVertexColor(char[] layer_name) { this.layer_name = layer_name; } } }