//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(640, "NodeTexBrick")] public struct NodeTexBrick { [DNAFieldAttribute(0, "NodeTexBase", "base", "NodeTexBase", 960, false)] public NodeTexBase @base; [DNAFieldAttribute(1, "int", "offset_freq", "int", 4, false)] public int offset_freq; [DNAFieldAttribute(2, "int", "squash_freq", "int", 4, false)] public int squash_freq; [DNAFieldAttribute(3, "float", "offset", "float", 4, false)] public float offset; [DNAFieldAttribute(4, "float", "squash", "float", 4, false)] public float squash; public NodeTexBrick() { this.@base = default; this.offset_freq = default; this.squash_freq = default; this.offset = default; this.squash = default; } public NodeTexBrick(NodeTexBase @base, int offset_freq, int squash_freq, float offset, float squash) { this.@base = @base; this.offset_freq = offset_freq; this.squash_freq = squash_freq; this.offset = offset; this.squash = squash; } } }