//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(620, "NodeTwoFloats")] public struct NodeTwoFloats { [DNAFieldAttribute(0, "float", "x", "float", 4, false)] public float x; [DNAFieldAttribute(1, "float", "y", "float", 4, false)] public float y; public NodeTwoFloats() { this.x = default; this.y = default; } public NodeTwoFloats(float x, float y) { this.x = x; this.y = y; } } }