//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(139, "PaintCurvePoint")] public struct PaintCurvePoint { [DNAFieldAttribute(0, "BezTriple", "bez", "BezTriple", 72, false)] public BezTriple bez; [DNAFieldAttribute(1, "float", "pressure", "float", 4, false)] public float pressure; public PaintCurvePoint() { this.bez = default; this.pressure = default; } public PaintCurvePoint(BezTriple bez, float pressure) { this.bez = bez; this.pressure = pressure; } } }