//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(137, "PaletteColor")] public class PaletteColor { [DNAFieldAttribute(0, "PaletteColor", "*next", "PaletteColor", 4, true)] public PaletteColor ptr_next; [DNAFieldAttribute(1, "PaletteColor", "*prev", "PaletteColor", 4, true)] public PaletteColor ptr_prev; [DNAFieldAttribute(2, "float", "rgb[3]", "System.Single[]", 12, false)] public float[] rgb = new System.Single[3]; [DNAFieldAttribute(3, "float", "value", "float", 4, false)] public float value; public PaletteColor() { this.ptr_next = default; this.ptr_prev = default; this.rgb = default; this.value = default; } public PaletteColor(PaletteColor ptr_next, PaletteColor ptr_prev, float[] rgb, float value) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.rgb = rgb; this.value = value; } } }