//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(949, "SpaceImageOverlay")] public struct SpaceImageOverlay { [DNAFieldAttribute(0, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(1, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; public SpaceImageOverlay() { this.flag = default; this._pad = default; } public SpaceImageOverlay(int flag, char[] _pad) { this.flag = flag; this._pad = _pad; } } }