//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(924, "SwirlShaderFxData")] public class SwirlShaderFxData { [DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)] public ShaderFxData shaderfx; [DNAFieldAttribute(1, "Object", "*object", "Object", 4, true)] public Object ptr_object; [DNAFieldAttribute(2, "int", "flag", "int", 4, false)] public int flag; [DNAFieldAttribute(3, "int", "radius", "int", 4, false)] public int radius; [DNAFieldAttribute(4, "float", "angle", "float", 4, false)] public float angle; [DNAFieldAttribute(5, "int", "transparent", "int", 4, false)] public int transparent; [DNAFieldAttribute(6, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)] public ShaderFxData_Runtime runtime; public SwirlShaderFxData() { this.shaderfx = default; this.ptr_object = default; this.flag = default; this.radius = default; this.angle = default; this.transparent = default; this.runtime = default; } public SwirlShaderFxData(ShaderFxData shaderfx, Object ptr_object, int flag, int radius, float angle, int transparent, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.ptr_object = ptr_object; this.flag = flag; this.radius = radius; this.angle = angle; this.transparent = transparent; this.runtime = runtime; } } }