//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(764, "bDeformGroup")] public class bDeformGroup { [DNAFieldAttribute(0, "bDeformGroup", "*next", "bDeformGroup", 4, true)] public bDeformGroup ptr_next; [DNAFieldAttribute(1, "bDeformGroup", "*prev", "bDeformGroup", 4, true)] public bDeformGroup ptr_prev; [DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false)] public char[] name = new System.Char[64]; [DNAFieldAttribute(3, "char", "flag", "char", 1, false)] public char flag; [DNAFieldAttribute(4, "char", "_pad0[7]", "System.Char[]", 7, false)] public char[] _pad0 = new System.Char[7]; public bDeformGroup() { this.ptr_next = default; this.ptr_prev = default; this.name = default; this.flag = default; this._pad0 = default; } public bDeformGroup(bDeformGroup ptr_next, bDeformGroup ptr_prev, char[] name, char flag, char[] _pad0) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.flag = flag; this._pad0 = _pad0; } } }