//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(253, "bGPDcontrolpoint")] public struct bGPDcontrolpoint { [DNAFieldAttribute(0, "float", "x", "float", 4, false)] public float x; [DNAFieldAttribute(1, "float", "y", "float", 4, false)] public float y; [DNAFieldAttribute(2, "float", "z", "float", 4, false)] public float z; [DNAFieldAttribute(3, "float", "color[4]", "System.Single[]", 16, false)] public float[] color = new System.Single[4]; [DNAFieldAttribute(4, "int", "size", "int", 4, false)] public int size; public bGPDcontrolpoint() { this.x = default; this.y = default; this.z = default; this.color = default; this.size = default; } public bGPDcontrolpoint(float x, float y, float z, float[] color, int size) { this.x = x; this.y = y; this.z = z; this.color = color; this.size = size; } } }