//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(266, "bGPDlayer_Mask")] public class bGPDlayer_Mask { [DNAFieldAttribute(0, "bGPDlayer_Mask", "*next", "bGPDlayer_Mask", 4, true)] public bGPDlayer_Mask ptr_next; [DNAFieldAttribute(1, "bGPDlayer_Mask", "*prev", "bGPDlayer_Mask", 4, true)] public bGPDlayer_Mask ptr_prev; [DNAFieldAttribute(2, "char", "name[128]", "System.Char[]", 128, false)] public char[] name = new System.Char[128]; [DNAFieldAttribute(3, "short", "flag", "short", 2, false)] public short flag; [DNAFieldAttribute(4, "short", "sort_index", "short", 2, false)] public short sort_index; [DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; public bGPDlayer_Mask() { this.ptr_next = default; this.ptr_prev = default; this.name = default; this.flag = default; this.sort_index = default; this._pad = default; } public bGPDlayer_Mask(bGPDlayer_Mask ptr_next, bGPDlayer_Mask ptr_prev, char[] name, short flag, short sort_index, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.flag = flag; this.sort_index = sort_index; this._pad = _pad; } } }