//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(564, "bNodeTreeInterfaceItem")] public struct bNodeTreeInterfaceItem { [DNAFieldAttribute(0, "char", "item_type", "char", 1, false)] public char item_type; [DNAFieldAttribute(1, "char", "_pad[7]", "System.Char[]", 7, false)] public char[] _pad = new System.Char[7]; public bNodeTreeInterfaceItem() { this.item_type = default; this._pad = default; } public bNodeTreeInterfaceItem(char item_type, char[] _pad) { this.item_type = item_type; this._pad = _pad; } } }