//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(955, "bNodeTreePath")] public class bNodeTreePath { [DNAFieldAttribute(0, "bNodeTreePath", "*next", "bNodeTreePath", 4, true)] public bNodeTreePath ptr_next; [DNAFieldAttribute(1, "bNodeTreePath", "*prev", "bNodeTreePath", 4, true)] public bNodeTreePath ptr_prev; [DNAFieldAttribute(2, "bNodeTree", "*nodetree", "bNodeTree", 4, true)] public bNodeTree ptr_nodetree; [DNAFieldAttribute(3, "bNodeInstanceKey", "parent_key", "bNodeInstanceKey", 4, false)] public bNodeInstanceKey parent_key; [DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(5, "float", "view_center[2]", "System.Single[]", 8, false)] public float[] view_center = new System.Single[2]; [DNAFieldAttribute(6, "char", "node_name[64]", "System.Char[]", 64, false)] public char[] node_name = new System.Char[64]; [DNAFieldAttribute(7, "char", "display_name[64]", "System.Char[]", 64, false)] public char[] display_name = new System.Char[64]; public bNodeTreePath() { this.ptr_next = default; this.ptr_prev = default; this.ptr_nodetree = default; this.parent_key = default; this._pad = default; this.view_center = default; this.node_name = default; this.display_name = default; } public bNodeTreePath(bNodeTreePath ptr_next, bNodeTreePath ptr_prev, bNodeTree ptr_nodetree, bNodeInstanceKey parent_key, char[] _pad, float[] view_center, char[] node_name, char[] display_name) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_nodetree = ptr_nodetree; this.parent_key = parent_key; this._pad = _pad; this.view_center = view_center; this.node_name = node_name; this.display_name = display_name; } } }