//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(179, "bTrackToConstraint")] public class bTrackToConstraint { [DNAFieldAttribute(0, "Object", "*tar", "Object", 4, true)] public Object ptr_tar; [DNAFieldAttribute(1, "int", "reserved1", "int", 4, false)] public int reserved1; [DNAFieldAttribute(2, "int", "reserved2", "int", 4, false)] public int reserved2; [DNAFieldAttribute(3, "int", "flags", "int", 4, false)] public int flags; [DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(5, "char", "subtarget[64]", "System.Char[]", 64, false)] public char[] subtarget = new System.Char[64]; public bTrackToConstraint() { this.ptr_tar = default; this.reserved1 = default; this.reserved2 = default; this.flags = default; this._pad = default; this.subtarget = default; } public bTrackToConstraint(Object ptr_tar, int reserved1, int reserved2, int flags, char[] _pad, char[] subtarget) { this.ptr_tar = ptr_tar; this.reserved1 = reserved1; this.reserved2 = reserved2; this.flags = flags; this._pad = _pad; this.subtarget = subtarget; } } }