//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1020, "vec4f")] public struct vec4f { [DNAFieldAttribute(0, "float", "x", "float", 4, false)] public float x; [DNAFieldAttribute(1, "float", "y", "float", 4, false)] public float y; [DNAFieldAttribute(2, "float", "z", "float", 4, false)] public float z; [DNAFieldAttribute(3, "float", "w", "float", 4, false)] public float w; public vec4f() { this.x = default; this.y = default; this.z = default; this.w = default; } public vec4f(float x, float y, float z, float w) { this.x = x; this.y = y; this.z = z; this.w = w; } } }