//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public struct AssetLibraryReference { public short type; public char[] _pad1 = new System.Char[2]; public int custom_library_index; public AssetLibraryReference(short type, char[] _pad1, int custom_library_index) { this.type = type; this._pad1 = _pad1; this.custom_library_index = custom_library_index; } } }