//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public struct BPoint { public float[] vec = new System.Single[4]; public float alfa; public float weight; public uchar f1; public char[] _pad1 = new System.Char[1]; public short hide; public float radius; public char[] _pad = new System.Char[4]; public BPoint(float[] vec, float alfa, float weight, uchar f1, char[] _pad1, short hide, float radius, char[] _pad) { this.vec = vec; this.alfa = alfa; this.weight = weight; this.f1 = f1; this._pad1 = _pad1; this.hide = hide; this.radius = radius; this._pad = _pad; } } }