//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public struct BoidRuleAverageSpeed { public BoidRule rule; public float wander; public float level; public float speed; public char[] _pad0 = new System.Char[4]; public BoidRuleAverageSpeed(BoidRule rule, float wander, float level, float speed, char[] _pad0) { this.rule = rule; this.wander = wander; this.level = level; this.speed = speed; this._pad0 = _pad0; } } }