//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public class CacheFile { public ID id; public AnimData ptr_adt; public ListBase object_paths; public ListBase layers; public char[] filepath = new System.Char[1024]; public char is_sequence; public char forward_axis; public char up_axis; public char override_frame; public float scale; public float frame; public float frame_offset; public char[] _pad = new System.Char[4]; public short flag; public char type; public char use_render_procedural; public char[] _pad1 = new System.Char[3]; public char use_prefetch; public int prefetch_cache_size; public int active_layer; public char[] _pad2 = new System.Char[3]; public char velocity_unit; public char[] velocity_name = new System.Char[64]; public CacheArchiveHandle ptr_handle; public char[] handle_filepath = new System.Char[1024]; public GSet ptr_handle_readers; public CacheFile( ID id, AnimData ptr_adt, ListBase object_paths, ListBase layers, char[] filepath, char is_sequence, char forward_axis, char up_axis, char override_frame, float scale, float frame, float frame_offset, char[] _pad, short flag, char type, char use_render_procedural, char[] _pad1, char use_prefetch, int prefetch_cache_size, int active_layer, char[] _pad2, char velocity_unit, char[] velocity_name, CacheArchiveHandle ptr_handle, char[] handle_filepath, GSet ptr_handle_readers) { this.id = id; this.ptr_adt = ptr_adt; this.object_paths = object_paths; this.layers = layers; this.filepath = filepath; this.is_sequence = is_sequence; this.forward_axis = forward_axis; this.up_axis = up_axis; this.override_frame = override_frame; this.scale = scale; this.frame = frame; this.frame_offset = frame_offset; this._pad = _pad; this.flag = flag; this.type = type; this.use_render_procedural = use_render_procedural; this._pad1 = _pad1; this.use_prefetch = use_prefetch; this.prefetch_cache_size = prefetch_cache_size; this.active_layer = active_layer; this._pad2 = _pad2; this.velocity_unit = velocity_unit; this.velocity_name = velocity_name; this.ptr_handle = ptr_handle; this.handle_filepath = handle_filepath; this.ptr_handle_readers = ptr_handle_readers; } } }