//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public struct ColorManagedDisplaySettings { public char[] display_device = new System.Char[64]; public ColorManagedDisplaySettings(char[] display_device) { this.display_device = display_device; } } }