//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public class FluidFlowSettings { public FluidModifierData ptr_fmd; public Mesh ptr_mesh; public ParticleSystem ptr_psys; public Tex ptr_noise_texture; public float ptr_verts_old; public int numverts; public float vel_multi; public float vel_normal; public float vel_random; public float[] vel_coord = new System.Single[3]; public char[] _pad1 = new System.Char[4]; public float density; public float[] color = new System.Single[3]; public float fuel_amount; public float temperature; public float volume_density; public float surface_distance; public float particle_size; public int subframes; public float texture_size; public float texture_offset; public char[] _pad2 = new System.Char[4]; public char[] uvlayer_name = new System.Char[68]; public char[] _pad3 = new System.Char[4]; public short vgroup_density; public short type; public short behavior; public short source; public short texture_type; public short[] _pad4 = new System.Int16[3]; public int flags; public FluidFlowSettings( FluidModifierData ptr_fmd, Mesh ptr_mesh, ParticleSystem ptr_psys, Tex ptr_noise_texture, float ptr_verts_old, int numverts, float vel_multi, float vel_normal, float vel_random, float[] vel_coord, char[] _pad1, float density, float[] color, float fuel_amount, float temperature, float volume_density, float surface_distance, float particle_size, int subframes, float texture_size, float texture_offset, char[] _pad2, char[] uvlayer_name, char[] _pad3, short vgroup_density, short type, short behavior, short source, short texture_type, short[] _pad4, int flags) { this.ptr_fmd = ptr_fmd; this.ptr_mesh = ptr_mesh; this.ptr_psys = ptr_psys; this.ptr_noise_texture = ptr_noise_texture; this.ptr_verts_old = ptr_verts_old; this.numverts = numverts; this.vel_multi = vel_multi; this.vel_normal = vel_normal; this.vel_random = vel_random; this.vel_coord = vel_coord; this._pad1 = _pad1; this.density = density; this.color = color; this.fuel_amount = fuel_amount; this.temperature = temperature; this.volume_density = volume_density; this.surface_distance = surface_distance; this.particle_size = particle_size; this.subframes = subframes; this.texture_size = texture_size; this.texture_offset = texture_offset; this._pad2 = _pad2; this.uvlayer_name = uvlayer_name; this._pad3 = _pad3; this.vgroup_density = vgroup_density; this.type = type; this.behavior = behavior; this.source = source; this.texture_type = texture_type; this._pad4 = _pad4; this.flags = flags; } } }