//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public class GreasePencilNoiseModifierData { public ModifierData modifier; public GreasePencilModifierInfluenceData influence; public int flag; public float factor; public float factor_strength; public float factor_thickness; public float factor_uvs; public float noise_scale; public float noise_offset; public short noise_mode; public char[] _pad = new System.Char[2]; public int step; public int seed; public object ptr__pad1; public GreasePencilNoiseModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float factor, float factor_strength, float factor_thickness, float factor_uvs, float noise_scale, float noise_offset, short noise_mode, char[] _pad, int step, int seed, object ptr__pad1) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.factor = factor; this.factor_strength = factor_strength; this.factor_thickness = factor_thickness; this.factor_uvs = factor_uvs; this.noise_scale = noise_scale; this.noise_offset = noise_offset; this.noise_mode = noise_mode; this._pad = _pad; this.step = step; this.seed = seed; this.ptr__pad1 = ptr__pad1; } } }