//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public class MovieTrackingCamera { public object ptr_intrinsics; public short distortion_model; public char[] _pad = new System.Char[2]; public float sensor_width; public float pixel_aspect; public float focal; public short units; public char[] _pad1 = new System.Char[2]; public float[] principal_point = new System.Single[2]; public float[] principal = new System.Single[2]; public float k1; public float k2; public float k3; public float division_k1; public float division_k2; public float nuke_k1; public float nuke_k2; public float brown_k1; public float brown_k2; public float brown_k3; public float brown_k4; public float brown_p1; public float brown_p2; public MovieTrackingCamera( object ptr_intrinsics, short distortion_model, char[] _pad, float sensor_width, float pixel_aspect, float focal, short units, char[] _pad1, float[] principal_point, float[] principal, float k1, float k2, float k3, float division_k1, float division_k2, float nuke_k1, float nuke_k2, float brown_k1, float brown_k2, float brown_k3, float brown_k4, float brown_p1, float brown_p2) { this.ptr_intrinsics = ptr_intrinsics; this.distortion_model = distortion_model; this._pad = _pad; this.sensor_width = sensor_width; this.pixel_aspect = pixel_aspect; this.focal = focal; this.units = units; this._pad1 = _pad1; this.principal_point = principal_point; this.principal = principal; this.k1 = k1; this.k2 = k2; this.k3 = k3; this.division_k1 = division_k1; this.division_k2 = division_k2; this.nuke_k1 = nuke_k1; this.nuke_k2 = nuke_k2; this.brown_k1 = brown_k1; this.brown_k2 = brown_k2; this.brown_k3 = brown_k3; this.brown_k4 = brown_k4; this.brown_p1 = brown_p1; this.brown_p2 = brown_p2; } } }