//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public struct NodeGlare { public char quality; public char type; public char iter; public char angle; public char _pad0; public char size; public char star_45; public char streaks; public float colmod; public float mix; public float threshold; public float fade; public float angle_ofs; public char[] _pad1 = new System.Char[4]; public NodeGlare(char quality, char type, char iter, char angle, char _pad0, char size, char star_45, char streaks, float colmod, float mix, float threshold, float fade, float angle_ofs, char[] _pad1) { this.quality = quality; this.type = type; this.iter = iter; this.angle = angle; this._pad0 = _pad0; this.size = size; this.star_45 = star_45; this.streaks = streaks; this.colmod = colmod; this.mix = mix; this.threshold = threshold; this.fade = fade; this.angle_ofs = angle_ofs; this._pad1 = _pad1; } } }