//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public struct NodeKeyingData { public float screen_balance; public float despill_factor; public float despill_balance; public int edge_kernel_radius; public float edge_kernel_tolerance; public float clip_black; public float clip_white; public int dilate_distance; public int feather_distance; public int feather_falloff; public int blur_pre; public int blur_post; public NodeKeyingData(float screen_balance, float despill_factor, float despill_balance, int edge_kernel_radius, float edge_kernel_tolerance, float clip_black, float clip_white, int dilate_distance, int feather_distance, int feather_falloff, int blur_pre, int blur_post) { this.screen_balance = screen_balance; this.despill_factor = despill_factor; this.despill_balance = despill_balance; this.edge_kernel_radius = edge_kernel_radius; this.edge_kernel_tolerance = edge_kernel_tolerance; this.clip_black = clip_black; this.clip_white = clip_white; this.dilate_distance = dilate_distance; this.feather_distance = feather_distance; this.feather_falloff = feather_falloff; this.blur_pre = blur_pre; this.blur_post = blur_post; } } }