//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public struct NodeKeyingScreenData { public char[] tracking_object = new System.Char[64]; public float smoothness; public NodeKeyingScreenData(char[] tracking_object, float smoothness) { this.tracking_object = tracking_object; this.smoothness = smoothness; } } }