//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public struct NodeShaderTangent { public int direction_type; public int axis; public char[] uv_map = new System.Char[64]; public NodeShaderTangent(int direction_type, int axis, char[] uv_map) { this.direction_type = direction_type; this.axis = axis; this.uv_map = uv_map; } } }