//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public class NoiseGpencilModifierData { public GpencilModifierData modifier; public Material ptr_material; public char[] layername = new System.Char[64]; public char[] materialname = new System.Char[64]; public char[] vgname = new System.Char[64]; public int pass_index; public int flag; public float factor; public float factor_strength; public float factor_thickness; public float factor_uvs; public float noise_scale; public float noise_offset; public short noise_mode; public char[] _pad = new System.Char[2]; public int step; public int layer_pass; public int seed; public CurveMapping ptr_curve_intensity; public NoiseGpencilModifierData( GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, char[] vgname, int pass_index, int flag, float factor, float factor_strength, float factor_thickness, float factor_uvs, float noise_scale, float noise_offset, short noise_mode, char[] _pad, int step, int layer_pass, int seed, CurveMapping ptr_curve_intensity) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.factor = factor; this.factor_strength = factor_strength; this.factor_thickness = factor_thickness; this.factor_uvs = factor_uvs; this.noise_scale = noise_scale; this.noise_offset = noise_offset; this.noise_mode = noise_mode; this._pad = _pad; this.step = step; this.layer_pass = layer_pass; this.seed = seed; this.ptr_curve_intensity = ptr_curve_intensity; } } }