//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public class ParticleData { public ParticleKey state; public ParticleKey prev_state; public HairKey ptr_hair; public ParticleKey ptr_keys; public BoidParticle ptr_boid; public int totkey; public float time; public float lifetime; public float dietime; public int num; public int num_dmcache; public float[] fuv = new System.Single[4]; public float foffset; public float size; public float sphdensity; public char[] _pad = new System.Char[4]; public int hair_index; public short flag; public short alive; public ParticleData( ParticleKey state, ParticleKey prev_state, HairKey ptr_hair, ParticleKey ptr_keys, BoidParticle ptr_boid, int totkey, float time, float lifetime, float dietime, int num, int num_dmcache, float[] fuv, float foffset, float size, float sphdensity, char[] _pad, int hair_index, short flag, short alive) { this.state = state; this.prev_state = prev_state; this.ptr_hair = ptr_hair; this.ptr_keys = ptr_keys; this.ptr_boid = ptr_boid; this.totkey = totkey; this.time = time; this.lifetime = lifetime; this.dietime = dietime; this.num = num; this.num_dmcache = num_dmcache; this.fuv = fuv; this.foffset = foffset; this.size = size; this.sphdensity = sphdensity; this._pad = _pad; this.hair_index = hair_index; this.flag = flag; this.alive = alive; } } }