//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public class Scene { public ID id; public AnimData ptr_adt; public DrawDataList drawdata; public Object ptr_camera; public World ptr_world; public Scene ptr_set; public ListBase @base; public Base ptr_basact; public object ptr__pad1; public View3DCursor cursor; public int lay; public int layact; public char[] _pad2 = new System.Char[4]; public short flag; public char use_nodes; public char[] _pad3 = new System.Char[1]; public bNodeTree ptr_nodetree; public Editing ptr_ed; public ToolSettings ptr_toolsettings; public object ptr__pad4; public DisplaySafeAreas safe_areas; public RenderData r; public AudioData audio; public ListBase markers; public ListBase transform_spaces; public TransformOrientationSlot[] orientation_slots = new TransformOrientationSlot[4]; public object ptr_sound_scene; public object ptr_playback_handle; public object ptr_sound_scrub_handle; public object ptr_speaker_handles; public object ptr_fps_info; public GHash ptr_depsgraph_hash; public char[] _pad7 = new System.Char[4]; public int active_keyingset; public ListBase keyingsets; public UnitSettings unit; public bGPdata ptr_gpd; public MovieClip ptr_clip; public PhysicsSettings physics_settings; public object ptr__pad8; public CustomData_MeshMasks customdata_mask; public CustomData_MeshMasks customdata_mask_modal; public ColorManagedViewSettings view_settings; public ColorManagedDisplaySettings display_settings; public ColorManagedColorspaceSettings sequencer_colorspace_settings; public RigidBodyWorld ptr_rigidbody_world; public PreviewImage ptr_preview; public ListBase view_layers; public Collection ptr_master_collection; public IDProperty ptr_layer_properties; public int simulation_frame_start; public int simulation_frame_end; public SceneDisplay display; public SceneEEVEE eevee; public SceneGpencil grease_pencil_settings; public SceneHydra hydra; public SceneRuntimeHandle ptr_runtime; public object ptr__pad9; public Scene( ID id, AnimData ptr_adt, DrawDataList drawdata, Object ptr_camera, World ptr_world, Scene ptr_set, ListBase @base, Base ptr_basact, object ptr__pad1, View3DCursor cursor, int lay, int layact, char[] _pad2, short flag, char use_nodes, char[] _pad3, bNodeTree ptr_nodetree, Editing ptr_ed, ToolSettings ptr_toolsettings, object ptr__pad4, DisplaySafeAreas safe_areas, RenderData r, AudioData audio, ListBase markers, ListBase transform_spaces, TransformOrientationSlot[] orientation_slots, object ptr_sound_scene, object ptr_playback_handle, object ptr_sound_scrub_handle, object ptr_speaker_handles, object ptr_fps_info, GHash ptr_depsgraph_hash, char[] _pad7, int active_keyingset, ListBase keyingsets, UnitSettings unit, bGPdata ptr_gpd, MovieClip ptr_clip, PhysicsSettings physics_settings, object ptr__pad8, CustomData_MeshMasks customdata_mask, CustomData_MeshMasks customdata_mask_modal, ColorManagedViewSettings view_settings, ColorManagedDisplaySettings display_settings, ColorManagedColorspaceSettings sequencer_colorspace_settings, RigidBodyWorld ptr_rigidbody_world, PreviewImage ptr_preview, ListBase view_layers, Collection ptr_master_collection, IDProperty ptr_layer_properties, int simulation_frame_start, int simulation_frame_end, SceneDisplay display, SceneEEVEE eevee, SceneGpencil grease_pencil_settings, SceneHydra hydra, SceneRuntimeHandle ptr_runtime, object ptr__pad9) { this.id = id; this.ptr_adt = ptr_adt; this.drawdata = drawdata; this.ptr_camera = ptr_camera; this.ptr_world = ptr_world; this.ptr_set = ptr_set; this.@base = @base; this.ptr_basact = ptr_basact; this.ptr__pad1 = ptr__pad1; this.cursor = cursor; this.lay = lay; this.layact = layact; this._pad2 = _pad2; this.flag = flag; this.use_nodes = use_nodes; this._pad3 = _pad3; this.ptr_nodetree = ptr_nodetree; this.ptr_ed = ptr_ed; this.ptr_toolsettings = ptr_toolsettings; this.ptr__pad4 = ptr__pad4; this.safe_areas = safe_areas; this.r = r; this.audio = audio; this.markers = markers; this.transform_spaces = transform_spaces; this.orientation_slots = orientation_slots; this.ptr_sound_scene = ptr_sound_scene; this.ptr_playback_handle = ptr_playback_handle; this.ptr_sound_scrub_handle = ptr_sound_scrub_handle; this.ptr_speaker_handles = ptr_speaker_handles; this.ptr_fps_info = ptr_fps_info; this.ptr_depsgraph_hash = ptr_depsgraph_hash; this._pad7 = _pad7; this.active_keyingset = active_keyingset; this.keyingsets = keyingsets; this.unit = unit; this.ptr_gpd = ptr_gpd; this.ptr_clip = ptr_clip; this.physics_settings = physics_settings; this.ptr__pad8 = ptr__pad8; this.customdata_mask = customdata_mask; this.customdata_mask_modal = customdata_mask_modal; this.view_settings = view_settings; this.display_settings = display_settings; this.sequencer_colorspace_settings = sequencer_colorspace_settings; this.ptr_rigidbody_world = ptr_rigidbody_world; this.ptr_preview = ptr_preview; this.view_layers = view_layers; this.ptr_master_collection = ptr_master_collection; this.ptr_layer_properties = ptr_layer_properties; this.simulation_frame_start = simulation_frame_start; this.simulation_frame_end = simulation_frame_end; this.display = display; this.eevee = eevee; this.grease_pencil_settings = grease_pencil_settings; this.hydra = hydra; this.ptr_runtime = ptr_runtime; this.ptr__pad9 = ptr__pad9; } } }