//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public class ShaderFxData_Runtime { public float[] loc = new System.Single[3]; public char[] _pad = new System.Char[4]; public DRWShadingGroup ptr_fx_sh; public DRWShadingGroup ptr_fx_sh_b; public DRWShadingGroup ptr_fx_sh_c; public ShaderFxData_Runtime(float[] loc, char[] _pad, DRWShadingGroup ptr_fx_sh, DRWShadingGroup ptr_fx_sh_b, DRWShadingGroup ptr_fx_sh_c) { this.loc = loc; this._pad = _pad; this.ptr_fx_sh = ptr_fx_sh; this.ptr_fx_sh_b = ptr_fx_sh_b; this.ptr_fx_sh_c = ptr_fx_sh_c; } } }