//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public class ShadowShaderFxData { public ShaderFxData shaderfx; public Object ptr_object; public int[] offset = new System.Int32[2]; public int flag; public float[] shadow_rgba = new System.Single[4]; public float amplitude; public float period; public float phase; public int orientation; public float[] scale = new System.Single[2]; public float rotation; public int[] blur = new System.Int32[2]; public int samples; public char[] _pad = new System.Char[4]; public ShaderFxData_Runtime runtime; public ShadowShaderFxData(ShaderFxData shaderfx, Object ptr_object, int[] offset, int flag, float[] shadow_rgba, float amplitude, float period, float phase, int orientation, float[] scale, float rotation, int[] blur, int samples, char[] _pad, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.ptr_object = ptr_object; this.offset = offset; this.flag = flag; this.shadow_rgba = shadow_rgba; this.amplitude = amplitude; this.period = period; this.phase = phase; this.orientation = orientation; this.scale = scale; this.rotation = rotation; this.blur = blur; this.samples = samples; this._pad = _pad; this.runtime = runtime; } } }