//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public class TextVars { public char[] text = new System.Char[512]; public VFont ptr_text_font; public int text_blf_id; public float text_size; public float[] color = new System.Single[4]; public float[] shadow_color = new System.Single[4]; public float[] box_color = new System.Single[4]; public float[] outline_color = new System.Single[4]; public float[] loc = new System.Single[2]; public float wrap_width; public float box_margin; public float shadow_angle; public float shadow_offset; public float shadow_blur; public float outline_width; public char flag; public char align; public char align_y; public char[] _pad = new System.Char[5]; public TextVars( char[] text, VFont ptr_text_font, int text_blf_id, float text_size, float[] color, float[] shadow_color, float[] box_color, float[] outline_color, float[] loc, float wrap_width, float box_margin, float shadow_angle, float shadow_offset, float shadow_blur, float outline_width, char flag, char align, char align_y, char[] _pad) { this.text = text; this.ptr_text_font = ptr_text_font; this.text_blf_id = text_blf_id; this.text_size = text_size; this.color = color; this.shadow_color = shadow_color; this.box_color = box_color; this.outline_color = outline_color; this.loc = loc; this.wrap_width = wrap_width; this.box_margin = box_margin; this.shadow_angle = shadow_angle; this.shadow_offset = shadow_offset; this.shadow_blur = shadow_blur; this.outline_width = outline_width; this.flag = flag; this.align = align; this.align_y = align_y; this._pad = _pad; } } }