//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public struct UserDef_Experimental { public char use_undo_legacy; public char no_override_auto_resync; public char use_cycles_debug; public char use_eevee_debug; public char show_asset_debug_info; public char no_asset_indexing; public char use_viewport_debug; public char use_all_linked_data_direct; public char use_extensions_debug; public char use_recompute_usercount_on_save_debug; public char SANITIZE_AFTER_HERE; public char use_new_curves_tools; public char use_new_point_cloud_type; public char use_sculpt_tools_tilt; public char use_extended_asset_browser; public char use_sculpt_texture_paint; public char enable_overlay_next; public char use_new_volume_nodes; public char use_new_file_import_nodes; public char use_shader_node_previews; public char use_animation_baklava; public char enable_new_cpu_compositor; public char[] _pad = new System.Char[2]; public UserDef_Experimental( char use_undo_legacy, char no_override_auto_resync, char use_cycles_debug, char use_eevee_debug, char show_asset_debug_info, char no_asset_indexing, char use_viewport_debug, char use_all_linked_data_direct, char use_extensions_debug, char use_recompute_usercount_on_save_debug, char SANITIZE_AFTER_HERE, char use_new_curves_tools, char use_new_point_cloud_type, char use_sculpt_tools_tilt, char use_extended_asset_browser, char use_sculpt_texture_paint, char enable_overlay_next, char use_new_volume_nodes, char use_new_file_import_nodes, char use_shader_node_previews, char use_animation_baklava, char enable_new_cpu_compositor, char[] _pad) { this.use_undo_legacy = use_undo_legacy; this.no_override_auto_resync = no_override_auto_resync; this.use_cycles_debug = use_cycles_debug; this.use_eevee_debug = use_eevee_debug; this.show_asset_debug_info = show_asset_debug_info; this.no_asset_indexing = no_asset_indexing; this.use_viewport_debug = use_viewport_debug; this.use_all_linked_data_direct = use_all_linked_data_direct; this.use_extensions_debug = use_extensions_debug; this.use_recompute_usercount_on_save_debug = use_recompute_usercount_on_save_debug; this.SANITIZE_AFTER_HERE = SANITIZE_AFTER_HERE; this.use_new_curves_tools = use_new_curves_tools; this.use_new_point_cloud_type = use_new_point_cloud_type; this.use_sculpt_tools_tilt = use_sculpt_tools_tilt; this.use_extended_asset_browser = use_extended_asset_browser; this.use_sculpt_texture_paint = use_sculpt_texture_paint; this.enable_overlay_next = enable_overlay_next; this.use_new_volume_nodes = use_new_volume_nodes; this.use_new_file_import_nodes = use_new_file_import_nodes; this.use_shader_node_previews = use_shader_node_previews; this.use_animation_baklava = use_animation_baklava; this.enable_new_cpu_compositor = enable_new_cpu_compositor; this._pad = _pad; } } }