//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public struct ViewLayerEEVEE { public int render_passes; public int[] _pad = new System.Int32[1]; public ViewLayerEEVEE(int render_passes, int[] _pad) { this.render_passes = render_passes; this._pad = _pad; } } }