//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public class WeightVGProximityModifierData { public ModifierData modifier; public char[] defgrp_name = new System.Char[64]; public CurveMapping ptr_cmap_curve; public int proximity_mode; public int proximity_flags; public Object ptr_proximity_ob_target; public float mask_constant; public char[] mask_defgrp_name = new System.Char[64]; public int mask_tex_use_channel; public Tex ptr_mask_texture; public Object ptr_mask_tex_map_obj; public char[] mask_tex_map_bone = new System.Char[64]; public int mask_tex_mapping; public char[] mask_tex_uvlayer_name = new System.Char[68]; public char[] _pad1 = new System.Char[4]; public float min_dist; public float max_dist; public short falloff_type; public char[] _pad0 = new System.Char[2]; public WeightVGProximityModifierData( ModifierData modifier, char[] defgrp_name, CurveMapping ptr_cmap_curve, int proximity_mode, int proximity_flags, Object ptr_proximity_ob_target, float mask_constant, char[] mask_defgrp_name, int mask_tex_use_channel, Tex ptr_mask_texture, Object ptr_mask_tex_map_obj, char[] mask_tex_map_bone, int mask_tex_mapping, char[] mask_tex_uvlayer_name, char[] _pad1, float min_dist, float max_dist, short falloff_type, char[] _pad0) { this.modifier = modifier; this.defgrp_name = defgrp_name; this.ptr_cmap_curve = ptr_cmap_curve; this.proximity_mode = proximity_mode; this.proximity_flags = proximity_flags; this.ptr_proximity_ob_target = ptr_proximity_ob_target; this.mask_constant = mask_constant; this.mask_defgrp_name = mask_defgrp_name; this.mask_tex_use_channel = mask_tex_use_channel; this.ptr_mask_texture = ptr_mask_texture; this.ptr_mask_tex_map_obj = ptr_mask_tex_map_obj; this.mask_tex_map_bone = mask_tex_map_bone; this.mask_tex_mapping = mask_tex_mapping; this.mask_tex_uvlayer_name = mask_tex_uvlayer_name; this._pad1 = _pad1; this.min_dist = min_dist; this.max_dist = max_dist; this.falloff_type = falloff_type; this._pad0 = _pad0; } } }