//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public class bGPdata_Runtime { public object ptr_sbuffer; public GPUVertBufHandle ptr_sbuffer_position_buf; public GPUVertBufHandle ptr_sbuffer_color_buf; public GPUBatchHandle ptr_sbuffer_batch; public bGPDstroke ptr_sbuffer_gps; public short playing; public short matid; public short sbuffer_sflag; public char[] _pad1 = new System.Char[2]; public int sbuffer_used; public int sbuffer_size; public float[] vert_color_fill = new System.Single[4]; public float fill_opacity_fac; public float[] arrow_start = new System.Single[8]; public float[] arrow_end = new System.Single[8]; public int arrow_start_style; public int arrow_end_style; public int tot_cp_points; public bGPDcontrolpoint ptr_cp_points; public Brush ptr_sbuffer_brush; public GpencilBatchCache ptr_gpencil_cache; public LineartCache ptr_lineart_cache; public GPencilUpdateCache ptr_update_cache; public bGPdata_Runtime( object ptr_sbuffer, GPUVertBufHandle ptr_sbuffer_position_buf, GPUVertBufHandle ptr_sbuffer_color_buf, GPUBatchHandle ptr_sbuffer_batch, bGPDstroke ptr_sbuffer_gps, short playing, short matid, short sbuffer_sflag, char[] _pad1, int sbuffer_used, int sbuffer_size, float[] vert_color_fill, float fill_opacity_fac, float[] arrow_start, float[] arrow_end, int arrow_start_style, int arrow_end_style, int tot_cp_points, bGPDcontrolpoint ptr_cp_points, Brush ptr_sbuffer_brush, GpencilBatchCache ptr_gpencil_cache, LineartCache ptr_lineart_cache, GPencilUpdateCache ptr_update_cache) { this.ptr_sbuffer = ptr_sbuffer; this.ptr_sbuffer_position_buf = ptr_sbuffer_position_buf; this.ptr_sbuffer_color_buf = ptr_sbuffer_color_buf; this.ptr_sbuffer_batch = ptr_sbuffer_batch; this.ptr_sbuffer_gps = ptr_sbuffer_gps; this.playing = playing; this.matid = matid; this.sbuffer_sflag = sbuffer_sflag; this._pad1 = _pad1; this.sbuffer_used = sbuffer_used; this.sbuffer_size = sbuffer_size; this.vert_color_fill = vert_color_fill; this.fill_opacity_fac = fill_opacity_fac; this.arrow_start = arrow_start; this.arrow_end = arrow_end; this.arrow_start_style = arrow_start_style; this.arrow_end_style = arrow_end_style; this.tot_cp_points = tot_cp_points; this.ptr_cp_points = ptr_cp_points; this.ptr_sbuffer_brush = ptr_sbuffer_brush; this.ptr_gpencil_cache = ptr_gpencil_cache; this.ptr_lineart_cache = ptr_lineart_cache; this.ptr_update_cache = ptr_update_cache; } } }