//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 01/22/2025 16:57:57 namespace BlendFile.DNA { public class bKinematicConstraint { public Object ptr_tar; public short iterations; public short flag; public short rootbone; public short max_rootbone; public char[] subtarget = new System.Char[64]; public Object ptr_poletar; public char[] polesubtarget = new System.Char[64]; public float poleangle; public float weight; public float orientweight; public float[] grabtarget = new System.Single[3]; public short type; public short mode; public float dist; public bKinematicConstraint(Object ptr_tar, short iterations, short flag, short rootbone, short max_rootbone, char[] subtarget, Object ptr_poletar, char[] polesubtarget, float poleangle, float weight, float orientweight, float[] grabtarget, short type, short mode, float dist) { this.ptr_tar = ptr_tar; this.iterations = iterations; this.flag = flag; this.rootbone = rootbone; this.max_rootbone = max_rootbone; this.subtarget = subtarget; this.ptr_poletar = ptr_poletar; this.polesubtarget = polesubtarget; this.poleangle = poleangle; this.weight = weight; this.orientweight = orientweight; this.grabtarget = grabtarget; this.type = type; this.mode = mode; this.dist = dist; } } }