//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(436, "GridPaintMask", 16)] public class GridPaintMask { [DNAFieldAttribute(0, "float", "*data", "float", 8, true, 0)] public float ptr_data; [DNAFieldAttribute(1, "int", "level", "int", 4, false, 8)] public int level; [DNAFieldAttribute(2, "char", "_pad[4]", "System.Char[]", 4, false, 12)] public char[] _pad = new System.Char[4]; public GridPaintMask() { this.ptr_data = default; this.level = default; this._pad = default; } public GridPaintMask(float ptr_data, int level, char[] _pad) { this.ptr_data = ptr_data; this.level = level; this._pad = _pad; } } }