//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(744, "NodeGeometryForeachGeometryElementOutput", 80)] public struct NodeGeometryForeachGeometryElementOutput { [DNAFieldAttribute(0, "NodeForeachGeometryElementInputItems", "input_items", "NodeForeachGeometryElementInputItems", 24, false, 0)] public NodeForeachGeometryElementInputItems input_items; [DNAFieldAttribute(1, "NodeForeachGeometryElementMainItems", "main_items", "NodeForeachGeometryElementMainItems", 24, false, 24)] public NodeForeachGeometryElementMainItems main_items; [DNAFieldAttribute(2, "NodeForeachGeometryElementGenerationItems", "generation_items", "NodeForeachGeometryElementGenerationItems", 24, false, 48)] public NodeForeachGeometryElementGenerationItems generation_items; [DNAFieldAttribute(3, "int", "inspection_index", "int", 4, false, 72)] public int inspection_index; [DNAFieldAttribute(4, "uchar", "domain", "uchar", 1, false, 76)] public byte domain; [DNAFieldAttribute(5, "char", "_pad[3]", "System.Char[]", 3, false, 77)] public char[] _pad = new System.Char[3]; public NodeGeometryForeachGeometryElementOutput() { this.input_items = default; this.main_items = default; this.generation_items = default; this.inspection_index = default; this.domain = default; this._pad = default; } public NodeGeometryForeachGeometryElementOutput(NodeForeachGeometryElementInputItems input_items, NodeForeachGeometryElementMainItems main_items, NodeForeachGeometryElementGenerationItems generation_items, int inspection_index, byte domain, char[] _pad) { this.input_items = input_items; this.main_items = main_items; this.generation_items = generation_items; this.inspection_index = inspection_index; this.domain = domain; this._pad = _pad; } } }