//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(422, "TFace", 64)] public class TFace { [DNAFieldAttribute(0, "void", "*tpage", "void", 8, true, 0)] public object ptr_tpage; [DNAFieldAttribute(1, "float", "uv[4][2]", "System.Single[,]", 32, false, 8)] public float[,] uv = new System.Single[4,2]; [DNAFieldAttribute(2, "int", "col[4]", "System.Int32[]", 16, false, 40)] public int[] col = new System.Int32[4]; [DNAFieldAttribute(3, "char", "flag", "char", 1, false, 56)] public char flag; [DNAFieldAttribute(4, "char", "transp", "char", 1, false, 57)] public char transp; [DNAFieldAttribute(5, "short", "mode", "short", 2, false, 58)] public short mode; [DNAFieldAttribute(6, "short", "tile", "short", 2, false, 60)] public short tile; [DNAFieldAttribute(7, "short", "unwrap", "short", 2, false, 62)] public short unwrap; public TFace() { this.ptr_tpage = default; this.uv = default; this.col = default; this.flag = default; this.transp = default; this.mode = default; this.tile = default; this.unwrap = default; } public TFace(object ptr_tpage, float[,] uv, int[] col, char flag, char transp, short mode, short tile, short unwrap) { this.ptr_tpage = ptr_tpage; this.uv = uv; this.col = col; this.flag = flag; this.transp = transp; this.mode = mode; this.tile = tile; this.unwrap = unwrap; } } }