//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct BlurShaderFxData { public ShaderFxData shaderfx; public float[] radius = new System.Single[2]; public int flag; public int samples; public float rotation; public char[] _pad = new System.Char[4]; public ShaderFxData_Runtime runtime; public BlurShaderFxData(ShaderFxData shaderfx, float[] radius, int flag, int samples, float rotation, char[] _pad, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.radius = radius; this.flag = flag; this.samples = samples; this.rotation = rotation; this._pad = _pad; this.runtime = runtime; } } }