//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct BoneColor { public sbyte palette_index; public byte[] _pad0 = new System.Byte[7]; public ThemeWireColor custom; public BoneColor(sbyte palette_index, byte[] _pad0, ThemeWireColor custom) { this.palette_index = palette_index; this._pad0 = _pad0; this.custom = custom; } } }