//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct ColorBalanceModifierData { public SequenceModifierData modifier; public StripColorBalance color_balance; public float color_multiply; public ColorBalanceModifierData(SequenceModifierData modifier, StripColorBalance color_balance, float color_multiply) { this.modifier = modifier; this.color_balance = color_balance; this.color_multiply = color_multiply; } } }