//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct DecimateModifierData { public ModifierData modifier; public float percent; public short iter; public char delimit; public char symmetry_axis; public float angle; public char[] defgrp_name = new System.Char[64]; public float defgrp_factor; public short flag; public short mode; public int face_count; public DecimateModifierData(ModifierData modifier, float percent, short iter, char delimit, char symmetry_axis, float angle, char[] defgrp_name, float defgrp_factor, short flag, short mode, int face_count) { this.modifier = modifier; this.percent = percent; this.iter = iter; this.delimit = delimit; this.symmetry_axis = symmetry_axis; this.angle = angle; this.defgrp_name = defgrp_name; this.defgrp_factor = defgrp_factor; this.flag = flag; this.mode = mode; this.face_count = face_count; } } }