//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class EffectorWeights { public Collection ptr_group; public float[] weight = new System.Single[14]; public float global_gravity; public short flag; public char[] _pad = new System.Char[2]; public EffectorWeights(Collection ptr_group, float[] weight, float global_gravity, short flag, char[] _pad) { this.ptr_group = ptr_group; this.weight = weight; this.global_gravity = global_gravity; this.flag = flag; this._pad = _pad; } } }