//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class FreestyleLineSet { public FreestyleLineSet ptr_next; public FreestyleLineSet ptr_prev; public char[] name = new System.Char[64]; public int flags; public int selection; public short qi; public char[] _pad1 = new System.Char[2]; public int qi_start; public int qi_end; public int edge_types; public int exclude_edge_types; public char[] _pad2 = new System.Char[4]; public Collection ptr_group; public FreestyleLineStyle ptr_linestyle; public FreestyleLineSet(FreestyleLineSet ptr_next, FreestyleLineSet ptr_prev, char[] name, int flags, int selection, short qi, char[] _pad1, int qi_start, int qi_end, int edge_types, int exclude_edge_types, char[] _pad2, Collection ptr_group, FreestyleLineStyle ptr_linestyle) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.flags = flags; this.selection = selection; this.qi = qi; this._pad1 = _pad1; this.qi_start = qi_start; this.qi_end = qi_end; this.edge_types = edge_types; this.exclude_edge_types = exclude_edge_types; this._pad2 = _pad2; this.ptr_group = ptr_group; this.ptr_linestyle = ptr_linestyle; } } }