//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct GreasePencilDrawingBase { public sbyte type; public char[] _pad = new System.Char[3]; public int flag; public GreasePencilDrawingBase(sbyte type, char[] _pad, int flag) { this.type = type; this._pad = _pad; this.flag = flag; } } }