//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class GreasePencilLengthModifierData { public ModifierData modifier; public GreasePencilModifierInfluenceData influence; public int flag; public float start_fac; public float end_fac; public float rand_start_fac; public float rand_end_fac; public float rand_offset; public float overshoot_fac; public int seed; public int step; public int mode; public char[] _pad = new System.Char[4]; public float point_density; public float segment_influence; public float max_angle; public object ptr__pad1; public GreasePencilLengthModifierData( ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float start_fac, float end_fac, float rand_start_fac, float rand_end_fac, float rand_offset, float overshoot_fac, int seed, int step, int mode, char[] _pad, float point_density, float segment_influence, float max_angle, object ptr__pad1) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.start_fac = start_fac; this.end_fac = end_fac; this.rand_start_fac = rand_start_fac; this.rand_end_fac = rand_end_fac; this.rand_offset = rand_offset; this.overshoot_fac = overshoot_fac; this.seed = seed; this.step = step; this.mode = mode; this._pad = _pad; this.point_density = point_density; this.segment_influence = segment_influence; this.max_angle = max_angle; this.ptr__pad1 = ptr__pad1; } } }