//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class GreasePencilOffsetModifierData { public ModifierData modifier; public GreasePencilModifierInfluenceData influence; public int flag; public int offset_mode; public float[] loc = new System.Single[3]; public float[] rot = new System.Single[3]; public float[] scale = new System.Single[3]; public float[] stroke_loc = new System.Single[3]; public float[] stroke_rot = new System.Single[3]; public float[] stroke_scale = new System.Single[3]; public int seed; public int stroke_step; public int stroke_start_offset; public char[] _pad1 = new System.Char[4]; public object ptr__pad2; public GreasePencilOffsetModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, int offset_mode, float[] loc, float[] rot, float[] scale, float[] stroke_loc, float[] stroke_rot, float[] stroke_scale, int seed, int stroke_step, int stroke_start_offset, char[] _pad1, object ptr__pad2) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.offset_mode = offset_mode; this.loc = loc; this.rot = rot; this.scale = scale; this.stroke_loc = stroke_loc; this.stroke_rot = stroke_rot; this.stroke_scale = stroke_scale; this.seed = seed; this.stroke_step = stroke_step; this.stroke_start_offset = stroke_start_offset; this._pad1 = _pad1; this.ptr__pad2 = ptr__pad2; } } }